Initialize engine version: 5.5.2f1 (3829d7f588f3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
    Vendor:   NVIDIA
    VRAM:     2971 MB
    Driver:   22.21.13.8494
Begin MonoManager ReloadAssembly
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.Purchasing.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.Purchasing.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Parse.Unity.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Parse.Unity.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\ArabicSupport.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\DOTween.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\DOTween43.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\DOTween46.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\P2T.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\P2T.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Facebook.Unity.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Facebook.Unity.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Facebook.Unity.Arcade.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Facebook.Unity.Arcade.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\FacebookNamedPipeClient.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\FacebookNamedPipeClient.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Firebase.Analytics.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Firebase.Analytics.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Firebase.App.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Firebase.App.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Google.MiniJson.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Google.MiniJson.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\HOTween.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Unity.Compat.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Unity.Compat.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Unity.Tasks.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Unity.Tasks.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\P31RestKit.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\P31RestKit.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\WP8Native.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\WP8Native.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\ChannelPurchase.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\ChannelPurchase.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityStore.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\UnityStore.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Purchasing.Common.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Purchasing.Common.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Stores.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Stores.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Apple.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Apple.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\FacebookStore.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\FacebookStore.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Security.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Security.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Tizen.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Tizen.dll into Unity Child Domain
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\winrt.dll (this message is harmless)
Loading E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\winrt.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on Reporter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on SoundManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

Platform assembly: E:\11.13\Escape Close Call\Escape Close Call v2.0 X64\Escape64_Data\Managed\Boo.Lang.dll (this message is harmless)
OnLevelWasLoaded was found on loadaa
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on DemoPart1
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'PW') is missing!
 
(Filename:  Line: 1754)

UnloadTime: 1.124974 ms
EntryPointNotFoundException: Init
  at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_Init ()
  at Steamworks.SteamAPI.Init () [0x00000] in <filename unknown>:0 
  at SteamManager.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
SteamManager:get_Instance()
SteamManager:get_Initialized()
loadscene:Awake()
 
(Filename:  Line: -1)

ASYNC LOAD STARTED - DO NOT EXIT PLAY MODE UNTIL SCENE LOADS... UNITY WILL CRASH
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Google Analytics') is missing!
 
(Filename:  Line: 1754)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.315589 ms
CHARTBOOST: You are using an empty string for the Amazon App ID! Go to the Chartboost dashboard and replace these with an App ID & App Signature from your account! If you need help, email us: support@chartboost.com
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene s11 is loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1121
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PREINT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnityIAP StandardPurchasingModule Version: 1.14.0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

InvalidOperationException: No impl available!
  at UnityEngine.Purchasing.PurchasingFactory.get_service () [0x00000] in <filename unknown>:0 
  at UnityEngine.Purchasing.UnityPurchasing.Initialize (IStoreListener listener, UnityEngine.Purchasing.ConfigurationBuilder builder, ILogger logger, System.String persistentDatapath, IUnityAnalytics analytics, UnityEngine.Purchasing.CloudCatalogManager catalog) [0x00000] in <filename unknown>:0 
  at UnityEngine.Purchasing.UnityPurchasing.Initialize (IStoreListener listener, UnityEngine.Purchasing.ConfigurationBuilder builder) [0x00000] in <filename unknown>:0 
  at CompleteProject.Purchaser.InitializePurchasing () [0x00000] in <filename unknown>:0 
  at CompleteProject.Purchaser.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 51050.
Total: 23.391014 ms (FindLiveObjects: 2.653725 ms CreateObjectMapping: 1.024969 ms MarkObjects: 15.089545 ms  DeleteObjects: 4.622090 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 36.448029 ms
Scene Tutorial is loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 48016.
Total: 15.932593 ms (FindLiveObjects: 2.339374 ms CreateObjectMapping: 0.773761 ms MarkObjects: 12.234785 ms  DeleteObjects: 0.583649 ms)

111
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1121
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PREINT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Init shoudl be called only once. Call ignored
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

E:/11.13/Escape Close Call/Escape Close Call v2.0 X64/Escape64_Data/StreamingAssets/videos/tut/1.mp4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Video0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not found Audio streamFalse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

E:/11.13/Escape Close Call/Escape Close Call v2.0 X64/Escape64_Data/StreamingAssets/videos/tut/1.mp4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Video0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not found Audio streamFalse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

E:/11.13/Escape Close Call/Escape Close Call v2.0 X64/Escape64_Data/StreamingAssets/videos/tut/1.mp4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Video0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not found Audio streamFalse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

E:/11.13/Escape Close Call/Escape Close Call v2.0 X64/Escape64_Data/StreamingAssets/videos/tut/1.mp4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Video0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not found Audio streamFalse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

E:/11.13/Escape Close Call/Escape Close Call v2.0 X64/Escape64_Data/StreamingAssets/videos/tut/1.mp4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Video0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not found Audio streamFalse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DOTWEEN :: This Tween has been killed and is now invalid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

E:/11.13/Escape Close Call/Escape Close Call v2.0 X64/Escape64_Data/StreamingAssets/videos/tut/1.mp4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Video0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not found Audio streamFalse
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

DOTWEEN :: This Tween has been killed and is now invalid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1ae4 -> priority: 1 
